
Here, I like to give the AI a little more freedom in changing strategies according to in-game situations. These sliders refer to the ability of the AI to adjust strategies to the context and your playing style. What you do need to edit, however, is the frequency at which different penalties are called – namely, tripping and slashing. Board Effect Non-Puck CarrierĬhecking/Balance Rating Effect (CPU, Human)įor your penalties, you want to keep the CPU and user sliders completely equal for the game to stay balanced. The CPU and User should be well-balanced but things like Size and Speed Effect definitely need changing. Here, all sliders need some tweaking to reflect the real game better. Goalie Cross Crease Reaction Time (Human)

I feel like these are unfairly skewed in the CPU’s favor so I tweak them to make things more balanced. Most of these changes are minor, apart from Save and Deflection reaction times. The only thing you need to do is adjust the first two sliders and change the physics so that the stick, legs, and body all come into play – just like in real life. These sliders aren’t too far off from what’s happening in reality. Reducing CPU pass accuracy is one of the best ways to stop ping-pong passes and stay competitive against the CPU in NHL 22. If you don’t touch your sliders, you’ll literally have the CPU make 10 passes in 10 seconds and shoot. When it comes to realistic passing sliders, I like to boost pass accuracy for the user since the CPU can really be frustrating with ping-pong passing. In certain instances, the CPU can feel a little too accurate, especially with slap shots. Here, we just need to boost user sliders and reduce CPU shooting efficiency across the board. Remember, since we reduced our Game Speed, we also have to reduce player speed and acceleration so that the game slows down equally and things stay balanced. Plus, you’ll get much more control and the game will feel better. Hockey players are incredibly agile in real life so I like to reflect that with sliders. I also like to make fatigue more of a factor – something that’s the case in real life but not so much in the game if you play with default sliders. Once you do these two things, you’ll notice an instant difference. Game Speed should be reduced significantly to make the game less hectic and playable.Attribute Effects need to be as high as possible to help create player separation and.In my opinion, there are two things here that are really important: However, I feel like the CPU is already a little overpowering in NHL 22 in certain aspects of the game so I give myself an edge in some mechanics. Usually, I like to give the CPU an advantage when setting gameplay NHL 22 sliders. We’ll get into game speed later but, for now, let’s make sure these settings are sorted out so we can go forward. These are the crucial settings I recommend:


The sliders below are intended for the Superstar difficulty and they won’t work for any other setting. This will have a big impact on your gameplay and serve as the basis for the sliders we’re about to go through. You can navigate between different types of sliders by tapping R1/L1 on PlayStation or RB/LB on Xbox.īefore you start adjusting your sliders, you need to set your difficulty and period length. To change your sliders, navigate to More in your main menu, select Settings, and go to Gameplay Sliders. Final Word Changing Your Gameplay Sliders in NHL 22
