

If it lacks a bite attack, its bite is considered an unarmed strike that inflicts piercing damage. If a creature of the same type (and subtype) is adjacent to the accursed creature when it takes necrotic damage or a critical hit with a piercing or slashing weapon, the accursed creature is compelled to attack that creature if they fail a Charisma saving throw for 1 minute, using its bite attack to the exclusion of all other forms of attack. Whenever the accursed creature sees a creature of its own type within 30 feet take necrotic damage or a critical hit with a piercing or slashing weapon, it must succeed on a Charisma saving throw or begin plotting to eat that creature’s flesh, but the end result of the accursed creature’s plotting is always a cannibalistic feast. The accursed creature can discern the presence of creatures of its own type as if it was proficient in Wisdom ( Survival) via scent, and the sight of blood can unleash its cannibalistic impulses. This terrible curse afflicts the target with a terrible curse of hunger as the famine’s feast curse (see below) however, it also awakens an unquenchable physical and spiritual hunger for the flesh of the accursed creature’s own kind. After you reach Stage 3, you are immune to additional broken bones from this curse, but are still subject to extra damage from brittle.Ĭure: Although you can still heal hit points normally, broken bones require a heal spell to repair, and you continue to suffer their penalties (including to exhaustion and speed) until you are magically healed (instant) or naturally healed (which takes 2 months per stage).ĭuration: This contamination ends in a number of minutes equal to 10 – your Constitution modifier after you exit this terrain. You take 1 extra level of exhaustion, are knocked prone, and your speed is reduced to crawling 5 feet per round (or 10 feet if you are supported by allies). You suffer 1 extra level of exhaustion, drop whatever you were holding or carrying, and cannot use the broken arm for anything.īroken Bones (Stage 3: Leg): If you fail a third save against a bludgeoning or force effect, you suffer a broken leg. You can no longer Dash.īroken Bones (Stage 2: Arm): If you fail a second save against a bludgeoning or force effect, one of your arms is broken (50% chance for left or right if not wielding a shield, otherwise it’s only a 25% chance it is your shield arm).

You take 1 level of exhaustion, and your speed is reduced to 10 feet per round. All bludgeoning and force effects deal double damage on a normal hit and triple damage on a critical hit.īroken Bones (Stage 1: Rib): Anytime you are hit by a bludgeoning or force effect, you must succeed at a Constitution saving throw with a DC equal to 8 + the damage dealt. This necrotic contamination curse causes the bones of all living creatures to become brittle. Magical terrain, cursed, force, necrotic, airborne Of course, many things called curses in myth and legend would simply be considered spells in a magic-rich fantasy game, or monstrous abilities like the ability of vampires to create spawn (rather than calling it the “curse of vampirism”).Įven so, there is ample room for new curses in the campaign, as described in this section.Ĭurses such as these can be delivered by means of the bestow curse spell by the archetypes described in this book, rather than invoking the spell’s normal effect. However, in a fantasy campaign we have an enormous breadth and depth of curses to explore from literary and mythological sources even before we begin inventing curses from whole cloth. The “official” rulebooks present a small selection of curses, just half a dozen, including some of the most iconic curses in folklore in mummy rot and lycanthropy. No clear and official rules were presented in the OGL released content from WotC so the following is presented by various other top-tier publishers.
