

Plus there's a lot of fun, hidden, cryptic achievements you can try and get if you're looking to get more out … More Some people would probably be against this, but for a game that's basically just a music album you play through, I think it's the perfect length. The game is incredibly short, with each playthrough taking about 90 minutes. At the beginning of the game the gameplay is kinda boring, but the more you get into the game the more mechanics they add, and even though they're all just simple twists on the base gameplay (Changing your bike for a car, driving on the ceiling, etc.), they're all more than welcome. The more gems you pick up, the higher your score is. You just have to move side to side dodging buildings and grabbing gems. Gameplay wise, i'd describe this way as a casual, hyperstylized take on runner games. Playing through this is an absolutely incredible experience.

I'm not one to care much about the soundtrack of a game, however the way the music is beautifully integrated into both the gameplay and the visuals of the game, even though this is not a rhythm game. However, I don't think the graphics are the most important part of the presentation, but rather the soundtrack. There are no other words to describe the look of the game, other than Beautiful. The graphics while not detailed at all, are extremely stylized and have some super fluid animation behind them. The only way I can describe this experience is just pure, unadulterated art. Just finished my second playthrough of Sayonara Wild Hearts and it is a total masterpiece. There is a lot of chaos to be found here.

So maybe it is just the overall package here that is lacking. Elden Ring did, massively, and I'm loving my time with EDF 5. Maybe I've gotten too old to enjoy these types of frantic games. It needed more enemy types, more enemy variety, more polish, more streamlining overall and less chaos. It did not need such complicated classes and overlap. This game did not need a Diablo style looting system. Cos I really looked forward to experiencing this game. Cos I really looked forward to experiencing this … MoreĪ shame. The experience gets a bit soured and I conclude that "this game is too hectic, frantic, messy and chaotic for me."Ī shame. But there's so many classes and subclasses and items and moves and shit I feel I'm juggling, that the appetite to continue is kind of gone. So I'm at a point in the game where I defeated the first of 4 crystal bosses. This game hits the mark in terms of vibe and gameplay (most of the time) but it really misses in terms of polish, visibility, graphics, story, pacing, UX, interface, inventory management, etc. The graphics and art direction are all over the place and are sooo damn kitsch, sooo damn fugly at times. The looting and gearing system is convoluted. There is a very rewarding combat system hidden below layers of rubbish and nonsense.

Hooray!īy the time of writing this I've put about 10 hours into this game and while it does many things right, it also does many things wrong. I waited for a sale on PSN (I've got a digital only PS5) and got the game + expansion pass on my birthday. Played the tutorial, had to refund because the game is so poorly optimized it almost fried my GPU. I bought SoP during a sale on the Epic Games Store, a few months ago. He plays many action titles, musou games and he kinda put Stranger of Paradise on my radar. I've been following this dude "Rxmako" on YouTube for over a decade.
